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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Undum (undum.com) is an open source HTML-5 compliant hypertext interactive fiction system. Which is a terse way of saying that it is a chunk of freely available and editable code for making games with, where those games involve reading chunks of text and making decisions about what to do next. The games are designed for running on modern browsers (such as Firefox 3 or above, Google Chrome, Safari and Internet Explorer 9).</description><title>Undum</title><generator>Tumblr (3.0; @undum)</generator><link>http://blog.undum.com/</link><item><title>More Great Undum Projects</title><description>&lt;p&gt;There have been some great new Undum titles released in the last couple of months.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve been remiss in puffing them, so here goes. Please let me know of any I&amp;#8217;ve missed, by DMing &lt;a href="http://twitter.com/undum"&gt;@undum&lt;/a&gt; on twitter, or emailing me: I&amp;#8217;m idmillington on gmail.&lt;/p&gt;
&lt;p&gt;Juhana Leinonen (based on work by Roger Firth) has ported his Cloak of Darkness game to Undum &lt;a href="http://bit.ly/ipnKfh"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The recent Indigo SpeedIF competition encouraged authors to use unfamiliar technology. Zarf built the excellent &lt;a href="http://bit.ly/iJamYJ"&gt;Matter of the Monster&lt;/a&gt; adding some new functionality to allow the story to be created out of order. This is now merged into the trunk, and is accessed through the &amp;#8220;write&amp;#8221; and &amp;#8220;writeBefore&amp;#8221; methods (see the API documentation at &lt;a href="http://undum.com/API.html"&gt;&lt;a href="http://undum.com/API.html"&gt;http://undum.com/API.html&lt;/a&gt;&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;Also in the Indigo Comp there was a comedy porn space opera game Cavity of Time by the pseudonymous &amp;#8220;Ed Packer&amp;#8221; (availble &lt;a href="http://bit.ly/ijGYKJ"&gt;here&lt;/a&gt;, with an excellent write-up by Nick Montfort &lt;a href="http://bit.ly/mNoztU"&gt;here&lt;/a&gt; &amp;#8212; &amp;#8220;garden of fucking paths&amp;#8221; &amp;#8212; genius! [allusion &lt;a href="http://en.wikipedia.org/wiki/The_Garden_of_Forking_Paths"&gt;here&lt;/a&gt;]).&lt;/p&gt;
&lt;p&gt;Both Juhana, and the author of &lt;a href="http://www.bloomengine.com/"&gt;Bloomengine&lt;/a&gt; reported issues with IE7. While Undum is designed for HTML5 browsers, the fix was quite simple, so the latest version now doesn&amp;#8217;t crash outright on IE7. I haven&amp;#8217;t tested it extensively, however.&lt;/p&gt;</description><link>http://blog.undum.com/post/5897186785</link><guid>http://blog.undum.com/post/5897186785</guid><pubDate>Fri, 27 May 2011 14:57:03 +0100</pubDate></item><item><title>iPhone / Mobile Support</title><description>&lt;p&gt;I&amp;#8217;ve added support for small screens, particularly iphone, to Undum. Consider it alpha quality, until we&amp;#8217;ve all had chance to play with it some more. I hope it will be the basis of being able to port undum games onto the iphone. &lt;/p&gt;
&lt;p&gt;I hope to get some time soon to write an XCode wrapper to allow you to compile your final game into an iphone game ready to go onto the App Store. Watch this space!&lt;/p&gt;
&lt;p&gt;The code is available in the latest commit at &lt;a href="http://github.com/idmillington/undum"&gt;github&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.undum.com/post/2583444440</link><guid>http://blog.undum.com/post/2583444440</guid><pubDate>Mon, 03 Jan 2011 18:00:19 +0000</pubDate></item><item><title>Choice Blocks</title><description>&lt;p&gt;I&amp;#8217;ve added block-form options for where to go next in an Undum story. To sit alongside the hyperlink style.&lt;/p&gt;
&lt;p&gt;From emails I get, I know that not everyone likes hypertext options all the time (although Undum &lt;em&gt;is&lt;/em&gt; a hypertext game engine), so I&amp;#8217;ve added this as another option. It simply involves you writing your choices in an unordered list (&lt;em&gt;ul&lt;/em&gt; tag in HTML) with the &lt;em&gt;options&lt;/em&gt; class. The code does the rest. The documentation is updated, and live on &lt;a href="http://undum.com/API.html"&gt;undum.com&lt;/a&gt;, and the English version of the &lt;a href="http://undum.com/games/tutorial.en.html"&gt;tutorial&lt;/a&gt; shows it in action towards the end.&lt;/p&gt;
&lt;p&gt;The changes are checked into &lt;a href="https://github.com/idmillington/undum"&gt;github&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.undum.com/post/2576800908</link><guid>http://blog.undum.com/post/2576800908</guid><pubDate>Mon, 03 Jan 2011 04:21:00 +0000</pubDate></item><item><title>A Minor Update</title><description>&lt;p&gt;I&amp;#8217;ve just updated the code for Undum, with the new version checked in. It features a new Quality type: the NonZeroIntegerQuality.&lt;/p&gt;
&lt;p&gt;This is a fairly simple mutation of the regular integer quality. It is the same for all values except 0. When the quality is 0, the old IntegerQuality would show &amp;#8216;0&amp;#8217;. This version removes the quality from the character panel entirely.&lt;/p&gt;
&lt;p&gt;The commit also adds links to this blog (in the documentation section, which isn&amp;#8217;t useful if you&amp;#8217;re using Undum, but I mention in case you wonder what the other change is for). The update is available from the Github page: &lt;a href="https://github.com/idmillington/undum"&gt;here&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.undum.com/post/2390971161</link><guid>http://blog.undum.com/post/2390971161</guid><pubDate>Mon, 20 Dec 2010 19:26:00 +0000</pubDate></item><item><title>An Older Published Work</title><description>&lt;p&gt;Since this blog is launched only this very day, I&amp;#8217;ll mention the other major work that has been published using the Undum toolset.&lt;/p&gt;
&lt;p&gt;It is &lt;a href="http://www.walrusmagazine.com/lucyhardin/"&gt;Lucy Hardin&amp;#8217;s Missing Period&lt;/a&gt;, by &lt;a href="http://stephenmarche.blogspot.com/"&gt;Stephen Marche&lt;/a&gt; (&lt;a href="http://en.wikipedia.org/wiki/Stephen_Marche"&gt;wikipedia&lt;/a&gt;) published by the smart Canadian magazine &lt;a href="http://en.wikipedia.org/wiki/Stephen_Marche"&gt;The Walrus&lt;/a&gt; in their November 2010 edition.&lt;/p&gt;</description><link>http://blog.undum.com/post/2303864043</link><guid>http://blog.undum.com/post/2303864043</guid><pubDate>Mon, 13 Dec 2010 21:03:06 +0000</pubDate></item><item><title>New Undum Story Published</title><description>&lt;p&gt;&lt;a href="http://www.archimedes.plus.com/"&gt;Jon Ingold&lt;/a&gt; (author of great interactive fiction works such as &lt;a href="http://www.ifwiki.org/index.php/Till_Death_Makes_a_Monk-Fish_Out_of_Me!"&gt;&amp;#8216;Till Death Makes a Monkfish Out of Me&lt;/a&gt; and &lt;a href="http://www.ifwiki.org/index.php/Make_It_Good"&gt;Make It Good&lt;/a&gt;) has had an Undum-based game published in Interzone, the SciFi/Fantasy magazine (which is generally a good read). His work &lt;a href="http://www.archimedes.plus.com/shaggydog/flaws.html"&gt;Flaws&lt;/a&gt; uses a neat and easy to understand option block for you to choose what happens next in each case.&lt;/p&gt;
&lt;p&gt;Congrats, Jon.&lt;/p&gt;
&lt;p&gt;(h/t &lt;a title="Emily" href="http://emshort.wordpress.com/2010/12/13/flaws/"&gt;Emily&lt;/a&gt;)&lt;/p&gt;</description><link>http://blog.undum.com/post/2303549416</link><guid>http://blog.undum.com/post/2303549416</guid><pubDate>Mon, 13 Dec 2010 20:32:55 +0000</pubDate></item></channel></rss>
