Undum

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Undum

Undum (undum.com) is an open source HTML-5 compliant hypertext interactive fiction system. Which is a terse way of saying that it is a chunk of freely available and editable code for making games with, where those games involve reading chunks of text and making decisions about what to do next. The games are designed for running on modern browsers (such as Firefox 3 or above, Google Chrome, Safari and Internet Explorer 9).

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  • More Great Undum Projects

    There have been some great new Undum titles released in the last couple of months.

    I’ve been remiss in puffing them, so here goes. Please let me know of any I’ve missed, by DMing @undum on twitter, or emailing me: I’m idmillington on gmail.

    Juhana Leinonen (based on work by Roger Firth) has ported his Cloak of Darkness game to Undum here.

    The recent Indigo SpeedIF competition encouraged authors to use unfamiliar technology. Zarf built the excellent Matter of the Monster adding some new functionality to allow the story to be created out of order. This is now merged into the trunk, and is accessed through the “write” and “writeBefore” methods (see the API documentation at http://undum.com/API.html).

    Also in the Indigo Comp there was a comedy porn space opera game Cavity of Time by the pseudonymous “Ed Packer” (availble here, with an excellent write-up by Nick Montfort here — “garden of fucking paths” — genius! [allusion here]).

    Both Juhana, and the author of Bloomengine reported issues with IE7. While Undum is designed for HTML5 browsers, the fix was quite simple, so the latest version now doesn’t crash outright on IE7. I haven’t tested it extensively, however.

    Posted on May 27, 2011

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